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Universe-Expander • Collaboration-Catalyst • Experience-Designer
I am a game designer who enjoys crafting experiences that stay with players, teach mechanics gracefully, and challenge them to feel empowered. I've experience designing encounters where I created, playtested, and balanced all enemy compositions and boss encounters. I utilize Unity, C#, Figma, and Google Sheets.
Experience & Education
Institution: University of Washington
Program: Game Design
Institution: Armstrong Atlantic State University
Program: Computer Science
Capstone Project: Turn-Based Roguelite Video Game
Title: Department of Malicious Vagueness
The Goal: Deliver a playable Minimum Viable Product (MVP) with a focus on system integrity and calibrated difficulty curve
My Role: Served as Encounter Designer, focusing on designing and implementing enemies and boss encounter
The Result/Impact: Designed and implemented an enemy roster whose unique mechanics and behaviors reinforced core narrative themes and advanced player skill progression. This culminated in a multi-phase boss encounter that successfully tested the player's mastery of all game systems.
Design Skills
Encounter & Combat Design
- Enemy Design
- Boss Design
- Balancing
- Mechanics Design
Core Design Thinking
- Systems Design
- Prototyping
- Player Flow / Experience
Environmental Context
- Level Design (2D)
- Narrative Design
Technical Skills
Tools & Languages
- Unity
- Visual Scripting
- Figma
- C#
- JavaScript/TypeScript
- OOP
- Debugging
Development Workflow
- Jira
- Git
- Agile/Scrum