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Joe Young 1
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Joe Young 5

Universe-Expander • Collaboration-Catalyst • Experience-Designer

I am a game designer who enjoys crafting experiences that stay with players, teach mechanics gracefully, and challenge them to feel empowered. I've experience designing encounters where I created, playtested, and balanced all enemy compositions and boss encounters. I utilize Unity, C#, Figma, and Google Sheets.

Experience & Education

Institution: University of Washington
Program: Game Design

Institution: Armstrong Atlantic State University
Program: Computer Science

Capstone Project: Turn-Based Roguelite Video Game

Title: Department of Malicious Vagueness
The Goal: Deliver a playable Minimum Viable Product (MVP) with a focus on system integrity and calibrated difficulty curve
My Role: Served as Encounter Designer, focusing on designing and implementing enemies and boss encounter

The Result/Impact: Designed and implemented an enemy roster whose unique mechanics and behaviors reinforced core narrative themes and advanced player skill progression. This culminated in a multi-phase boss encounter that successfully tested the player's mastery of all game systems.

View Project Details

Design Skills

Encounter & Combat Design

  • Enemy Design
  • Boss Design
  • Balancing
  • Mechanics Design

Core Design Thinking

  • Systems Design
  • Prototyping
  • Player Flow / Experience

Environmental Context

  • Level Design (2D)
  • Narrative Design

Technical Skills

Tools & Languages

  • Unity
  • Visual Scripting
  • Figma
  • C#
  • JavaScript/TypeScript
  • OOP
  • Debugging

Development Workflow

  • Jira
  • Git
  • Agile/Scrum